2025 Year-End Summary
Games: Playing Less and Less
Compared to last year, the number of games I actually played in 2025 dropped noticeably. As I get older, it has become increasingly difficult to stay immersed in a single game for long periods of time. That feeling of “sitting down and playing all night” is gradually fading away.
My attitude toward games this year leaned more toward casual, party-style experiences and going with the flow. I no longer pursued full completion or deep system mastery. Instead, I tried whatever was popular at the moment or joined in when friends were playing something. The only games I truly spent consistent time on were Wuthering Waves and Honkai: Star Rail, more as a form of temporary companionship than out of strong passion.
On the other hand, there were also games I dropped — Infinity Nikki being one of them. It was not a problem with the game itself, but rather the realization that I could no longer invest energy into similar gameplay loops. Logging in, finishing daily tasks, and logging out — this kind of procedural experience gradually lost its meaning.
It is not that I have lost interest in games, but that my desire for sustained commitment has clearly declined. Games are still fun, but they are no longer an indispensable part of my life.
Perhaps this, too, is part of growing up: when novelty no longer comes automatically, all that remains is to accept that enthusiasm is slowly receding.

Hehe, Wuthering Waves is really fun.





Media
Among all media platforms, Bilibili remained the most frequently used one for me in 2025. Compared to content with clear viewing goals, what I did most of the time was simply “scrolling” — continuously clicking on interesting videos in the recommendation feed and letting time pass naturally.
Dominating this consumption were Wuthering Waves fan creations. Whether edits, mashups, MAD videos, or music-focused works, this type of content almost became my default entry point. Even as my actual gameplay time decreased, the secondary creations surrounding the game became easier for me to stay with. In a way, compared to playing the game myself, watching how others interpret and recreate its world felt lighter and more sustainable.
Spotify, on the other hand, served a completely different purpose. Music was more about long-term looping and emotional attachment rather than frequent changes. My favorite track this year was still Robin’s “Hope There Are Feathers and Wings”, exactly the same as last year.

VibeCoding
If there was anything truly unexpected in 2025, it was the pace at which AI coding evolved. From simple autocomplete assistance to something that can now participate in full design, refactoring, and implementation, the act of writing code itself is quietly changing.
Throughout this year, I increasingly found myself in a “VibeCoding” state: no longer starting with a complete architecture or forcing myself to think through every detail upfront, but beginning with a vague idea and gradually shaping the project through continuous dialogue with AI. Code was no longer typed out from scratch, but repeatedly generated, adjusted, discarded, and regenerated.
This approach turned out to be unexpectedly efficient — and unexpectedly motivating. Many ideas that I previously “wanted to do but never started” were finally brought to life this year. The following projects were all born from this low-psychological-burden, high-feedback creative workflow:
They may not all be complete or mature products, but they were genuinely written, deployed, and used. Compared to “technical sophistication,” what mattered more was this: I truly turned ideas into code.
Blog
This year, I successfully migrated my blog from WordPress to Astro. It is now fully hosted on the Vercel platform.

Anime
After roughly two years of continuous organization, my personal anime media library finally reached a relatively stable and long-term maintainable state in 2025.
At present, the BD Emby media library contains approximately 410 BD anime series, 145 theatrical films, and 105 seasonal anime titles. The collection spans multiple eras and genres, including both completion-focused archival content and ongoing seasonal updates — as well as some other unspeakable works.
Looking back, this process was not particularly “efficient,” but it was consistent. When the library reached this scale, the greatest sense of accomplishment was not the numbers themselves, but the fact that it can now be comfortably used for many years to come.




My favorite anime of the year was undoubtedly BanG Dream! Ave Mujica. Perhaps I will never forget MyGO!!!!! and Ave Mujica for the rest of my life.

Others
As for everything else, there does not seem to be much worth expanding on. Clothing, food, housing, and transportation all remained largely unchanged, and the rhythm of life was stable to the point of near repetition. Work, rest, and then work again — day after day — to the extent that it became difficult to tell which events belonged specifically to this year and which had already happened countless times before.
This sense of “nothing much changing” is probably the most accurate portrayal of the year itself. There were no obvious turning points, no major events worth special marking — just a state slowly laid out by time.